![]() I think Clutch Time will ultimately have more longevity and hype than something like the Draft. I don’t want to ruin the fast pace, but with such a short clock, people just kind of do the same thing over and over (usually spamming pick and roll as it’s the easiest/fastest), and that gets boring really quick. ![]() The 14 seconds is barely enough time to run even one play, so maybe something like 18 or even 20 seconds would be fine. My only piece of constructive criticism for the mode itself would be to increase the shot clock just a little bit. I’d rather focus my limited time on playing, well, Limited on the weekends, or working on Domination to get tokens, HOF badges, and Manu Ginobili (he’s not objectively great, but I personally love him so I’ll do it). In other words, I have been reset a couple of times towards the end of a 10-game run, which is super frustrating. Sometimes that grind can be fun and sometimes it can be rewarding along the way, but with Clutch Time I’m a fairly average player. When pink diamond Magic Johnson came out it went down to 70K-ish MT in a couple days), so Dame quickly reaches a point where he’s just not worth the grind. I’d like the card (his ruby was a beast), but as is the case with a lot of 2K player rewards, if you don’t sprint to get them within a day or two they quickly become irrelevant. I’m not at 50 wins yet, and while I’m excited about the mode going forward, I’ll probably go no further towards Dame this season. Plus, I have to thank 2K for having Damian Lillard be a quantifiable reward. (Editor’s note: This was written over the holidays but we’re just publishing it today.) Clutch Time = Worth The Wait?įirst off, Clutch Time is a great new idea, so that deserves a round of applause. So while there is indeed a lot of modes listed there, it’s definitely a quantity vs.
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